Endless Night (La Notte senza Fine): VTES tournament on the Treviso Principality’s Halloween storyline, Saturday, November 7, 2026, at GiOlly Comics in Villorba.
The dead won’t stay put. Burned vampires come back into play, you can call up zombies, mummies and ghosts to fight for you, and there are no tricks to hide or intercept.
Newcomers welcome. Great prizes and party favors.
Storyline rules
Banned cards: Soul Gem of Etrius is not allowed.
Raising the dead: two face-down piles sit in the middle of the table, one of Zombie and Mummy allies and one of Wraith allies. A ready vampire can take a recruit ally action (+1 stealth) to take the top ally of a pile, removing from the game the top card of their library (Zombie and Mummy) or a card of their ash heap (Wraith). The card’s requirements and costs are ignored; if the ally leaves play, it is shuffled back into its pile. Each vampire can raise only one dead per turn.
Limit: you can raise a dead only if you have fewer dead from the piles in play than there are Methuselahs still at the table, yourself included.
The Shroud is thin: leave torpor and rescue from torpor always cost 1 blood, with no modifiers.
Nobody really dies: burned vampires, diablerie included, go back to their owner’s uncontrolled region, with no blood.
Night of masks: stealth and intercept only count from cards already in play before the action; on other cards (action modifiers, reactions, combat…) any stealth or intercept bonus is ignored. Stealth from the rules, like the +1 of the recruit ally action, counts.
Outcome: regular standings. The winner becomes Keeper of the Endless Night.
The full rules, including the pile lists, are in the PDF below.